//  *----------------------------------------------------------------------
//  * Z-Axis Gaming Environment
//  * Copyright (C) 2000, Z-Axis, LTD.  All rights reserved.
//  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
//  *
//  * File:		Scene.Txt
//  * Description:	Scene data base decription
//  * Created by:	Paul Murray		Mar 06, 2000.
//  *
//  * $Header: /NgEngine/src/zge/zScene.c 7     3/06/00 9:02a Paul $
//  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
//  * Overview:This file consists of:-
// 			1. A 'SCENE_COMMON' section, this describes assets which
// 			   may be used by all scenes.
// 			2. Multiple 'SCENE' sections, for scene specific assets
//
//			This script doesn't necessarily mean that the assets will be loaded, it merely defines
//			working sets of assets.  Eg. You may define 10 player models in the SCENE_COMMON section, but
//			chose one of them from a menu at run-time.
//
//			Variables may be defined and used as follows:-
//				#define	TypePlayer		0
//				#define	TypeBadGuy		1
//				#define	TypePlayerBoy	0
//				#define	TypePlayerGirl	1
//
//				TYPE	$ClassPlayer
//				SUBTYPE	$TypePlayerBoy
//
//
//			SCENE	{
//					NAME			"scene id name"		- Name of scene - Used by app. to reference the scene
//
//					FILE			"file name"			- File name of the scene definition file
//
//					[ANIM	{							- Define an animation library
//							NAME	"anim id name"		- Identifier name of the animation library.  Used by the app
//														  to identify this library
//							FILE	"anim file name"	- The filename of the library.  If a .ZAL file, the id name is
//														  hashed to create th asset id
//							} ]
//
//					[MODEL	{							- Define a model definition
//							NAME	"model id name"		- Identifier name of the model.  Used by the app
//														  to identify this model
//							FILE	"model file name"	- The filename of the model.  If a .ZAL file, the id name is
//														  hashed to create th asset id
//							TYPE	typeID				- App specific type identifier (Eg. Player, BadGuy etc)
//							SUBTYPE	subTypeID			- App specific sub type identifier (Eg. PlayerGirl/PlayerBoy Player etc)
//							[ANIM	{..}]				- Define an animation for this model
//							[ANIM	{..}]
//							} ]
//					}
//  *----------------------------------------------------------------------*

#define	kModelTypePlayer	0	// Is a player
#define	kModelTypeBike		1	// Is an bike
#define	kModelTypeMisc		2	// Miscellaneous type
#define	kModelTypeNPC		3	// Is an NPC

// Common to all scenes
SCENE_COMMON
{
	// rider models
	MODEL																// Model definition
		{
		NAME		"ChrisE"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\CEDWARDS\CE_ZIT.ZIT"				// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"ShaneY"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\SYOST\SY_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"TaigK"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\TKRIS\TK_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"FrankieM"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\FMORALES\FM_ZIT.ZIT"				// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"MattL"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\MLINDEN\ML_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"SvenB"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\SBOEK\SB_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"AaronG"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\AGRUB\AG_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"MattS"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\MSALERNO\MS_ZIT.ZIT"				// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Eito"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\EITO\E_ZIT.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"SamF"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\SFogerty\SF_ZIT.ZIT"				// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Hootie"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Hootie\HO_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Jordan"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Jordan\JO_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Bomb"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Bomb\BOMB_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Frank"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Frank\BF_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Diver"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Diver\DSD_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Mummy"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Mummy\MUM_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Pirate"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Pirate\PR_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Statue"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Statue\ST_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Tinman"											// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Tinman\TIN_ZIT.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Ape"												// Model name
		TYPE		$kModelTypePlayer									// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\skaters\Gorilla\GOR.ZIT"					// Model file (.ZMD / .ZAL)
		}

	// NPC Models
	MODEL																// Model definition
		{
		NAME		"NPC_Null"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\nullNPC.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_AnimalTrainer"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\atrainer.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Astronaut"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\astro.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Autograph"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\autogrph.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Burglar"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\burgler.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_BusDriver"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\busd.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Camera"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\camera.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Captain"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\captain.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Chef"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\chef.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Chimpanzee"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\chimp.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Clown"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\clown.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_TestDummy"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\crdummy.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_DockWorker"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\dock.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Drunk"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\drunk.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_DrunkNoBottle"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\drunknb.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Elvis"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\elvis.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Engineer"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\engineer.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Fisherman"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\fishm.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_FishermanNoLeg"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\fishmnl.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Giraffe"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\giraffe.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Godzilla"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\godzilla.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Guitar"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\guitar.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Hamlet"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\hamlet.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Janitor"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\janitor.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Judge"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\judge.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Juggler"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\juggler.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_JunkyardDog"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\dog.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_MadScientist"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\scientst.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Mallet"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\mallet.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Mime"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\mime.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Penguin"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\penguin.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Photographer"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\photo.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Raptor"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\raptor.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Rhinoceros"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\rhino.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_SecurityGuard"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\security.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_SteelWorker"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\steel.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Waxboy"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\wboy.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Zombie"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\zombie.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_ZombieB"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\zombieB.ZIT"					// Model file (.ZMD / .ZAL)
		}


//--------------------pedestrians-------------------------------------------------

	MODEL																// Model definition
		{
		NAME		"NPC_ChildGirl"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedgirl.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_ChildBoy"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedkid.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_FemalePedestrianA"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedfemA.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_FemalePedestrianB"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedfemB.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_FemalePedestrianC"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedfemC.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_MalePedestrianA"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedmaleA.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_MalePedestrianB"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedmaleB.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_MalePedestrianC"							// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\common\pedmaleC.ZIT"					// Model file (.ZMD / .ZAL)
		}

//--------------------player NPCs-------------------------------------------------

	MODEL																// Model definition
		{
		NAME		"NPC_ChrisE"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npcchris.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_ShaneY"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npcshane.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_TaigK"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npctaig.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_FrankieM"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npcfrank.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_MattL"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npcmattl.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_SvenB"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npcsvenb.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_AaronG"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npcaaron.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_MattS"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npcmatts.ZIT"					// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Eito"									// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\npc\common\npceito.ZIT"					// Model file (.ZMD / .ZAL)
		}

//------------------animals for point-to-point system-------------------------
// 
	MODEL																// Model definition
		{
		NAME		"Rat"									// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\rat.ZIT"							// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"RatSplat"								// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\ratsplat.ZIT"						// Model file (.ZMD / .ZAL)
		}

	MODEL																// Model definition
		{
		NAME		"Squirrel"									// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\squirrel.ZIT"							// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"SquirrelSplat"								// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\squsplat.ZIT"						// Model file (.ZMD / .ZAL)
		}

	MODEL																// Model definition
		{
		NAME		"Roach"									// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\roach.ZIT"							// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"RoachSplat"								// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\roasplat.ZIT"						// Model file (.ZMD / .ZAL)
		}

	MODEL																// Model definition
		{
		NAME		"Pelican"									// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\pelican.ZIT"							// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Pigeon"									// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\pigeon.ZIT"							// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"Seagull"									// Model name
		TYPE		$kModelTypeMisc								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\misc\seagull.ZIT"							// Model file (.ZMD / .ZAL)
		}



//----------------------------------------------------------------------------
// Vestigial BMX Stuff
	MODEL
		{
		NAME		"Rider01"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider02"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider03"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider04"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider05"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider06"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider07"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider08"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider09"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider10"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider11"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Rider12"
		TYPE		$kModelTypePlayer
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\Player.Zit"			// Model file (.ZMD / .ZAL)
		}

	// bike models
	MODEL																// Model definition
		{
		NAME		"Bike00"											// Model name
		TYPE		$kModelTypeBike										// Type				- Eg. player/Baddy
		SUBTYPE		0													// Model sub type	- Eg. Girl/Boy
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike01"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike02"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike03"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike04"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike05"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike06"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike07"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike08"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike09"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike10"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}
	MODEL
		{
		NAME		"Bike11"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\DMIRRA\bike.Zit"			// Model file (.ZMD / .ZAL)
		}

	// glowing bike
	MODEL
		{
		NAME		"Glow"
		TYPE		$kModelTypeBike
		SUBTYPE		0
		FILE		"assets\riders\glow.Zit"				// Model file (.ZMD / .ZAL)
		}

	// animation data
	ANIM													// Animation library
		{
		NAME	"Motion00"									// Name of animation library
		FILE	"assets\motion00.Zal"						// Library filename
		}
	ANIM													// Animation library
		{
		NAME	"Motion01"									// Name of animation library
		FILE	"assets\motion01.Zal"						// Library filename
		}
}

SCENE
{
	NAME	"CIVIC"
	FILE	"assets\levels\civic\civic.zit"
}
SCENE
{
	NAME	"BRDWLK"
	FILE	"assets\levels\brdwlk\brdwlk.zit"

	MODEL											// Model definition
		{
		NAME		"NPC_Volcano"						// Model name
		TYPE		$kModelTypeNPC						// Type		- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\brdwlk\volcano.ZIT"		// Model file (.ZMD / .ZAL)
		}
	MODEL											// Model definition
		{
		NAME		"NPC_CarnyA"						// Model name
		TYPE		$kModelTypeNPC						// Type		- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\brdwlk\carnya.ZIT"		// Model file (.ZMD / .ZAL)
		}
	MODEL											// Model definition
		{
		NAME		"NPC_CarnyB"						// Model name
		TYPE		$kModelTypeNPC						// Type		- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\brdwlk\carnyb.ZIT"		// Model file (.ZMD / .ZAL)
		}
}
SCENE
{
	NAME	"CANNERY"
	FILE	"assets\levels\cannery\cannery.zit"
}
SCENE
{
	NAME	"HANGER"
	FILE	"assets\levels\hanger\hanger.zit"
}
SCENE
{
	NAME	"INDUST"
	FILE	"assets\levels\Indust\Indust.zit"
}
SCENE
{
	NAME	"MOVIE"
	FILE	"assets\levels\Movie\Movie.zit"

	MODEL										// Model definition
		{
		NAME		"NPC_WickedTree"					// Model name
		TYPE		$kModelTypeNPC						// Type		- Eg. player/Baddy
		SUBTYPE	0								// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\movie\wicked.ZIT"				// Model file (.ZMD / .ZAL)
		}
	MODEL										// Model definition
		{
		NAME		"NPC_SmallWickedTree"					// Model name
		TYPE		$kModelTypeNPC						// Type		- Eg. player/Baddy
		SUBTYPE	0								// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\movie\wickeds.ZIT"				// Model file (.ZMD / .ZAL)
		}
}
SCENE
{
	NAME	"MUSEUM"
	FILE	"assets\levels\museum\museum.zit"

	MODEL											// Model definition
		{
		NAME		"NPC_Triceratops"						// Model name
		TYPE		$kModelTypeNPC						// Type		- Eg. player/Baddy
		SUBTYPE	0								// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\museum\tricera.ZIT"			// Model file (.ZMD / .ZAL)
		}
}
SCENE
{
	NAME	"COMPA"
	FILE	"assets\levels\compa\compa.zit"
}
SCENE
{
	NAME	"COMPB"
	FILE	"assets\levels\compb\compb.zit"
}
SCENE
{
	NAME	"ZOO"
	FILE	"assets\levels\zoo\zoo.zit"

	MODEL																// Model definition
		{
		NAME		"NPC_KelpA"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\zoo\kelpA.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_KelpB"							// Model name
		TYPE		$kModelTypeNPC						// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\zoo\kelpB.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_KelpC"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\zoo\kelpC.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Shark"								// Model name
		TYPE		$kModelTypeNPC								// Type				- Eg. player/Baddy
		SUBTYPE	0										// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\zoo\Shark.ZIT"						// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Octopus"							// Model name
		TYPE		$kModelTypeNPC							// Type				- Eg. player/Baddy
		SUBTYPE	0											// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\zoo\Octopus.ZIT"			// Model file (.ZMD / .ZAL)
		}
	MODEL																// Model definition
		{
		NAME		"NPC_Willow"							// Model name
		TYPE		$kModelTypeNPC							// Type				- Eg. player/Baddy
		SUBTYPE	0											// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\zoo\Willow.ZIT"				// Model file (.ZMD / .ZAL)
		}
}
SCENE
{
	NAME	"TUT"
	FILE	"assets\levels\tut\tut.zit"
}
SCENE
{
	NAME	"LOCAL"
	FILE	"assets\levels\local\local.zit"
}

//////////////////////////////////////////////////
// MULITPLAYER LEVLS
//////////////////////////////////////////////////


SCENE
{
	NAME	"MPCIVIC"
	FILE	"assets\levels\mp\civic\civic.zit"
}
SCENE
{
	NAME	"MPBRDWLK"
	FILE	"assets\levels\mp\brdwlk\brdwlk.zit"
}
SCENE
{
	NAME	"MPCANNERY"
	FILE	"assets\levels\mp\cannery\cannery.zit"
}
SCENE
{
	NAME	"MPHANGER"
	FILE	"assets\levels\mp\hanger\hanger.zit"
}
SCENE
{
	NAME	"MPINDUST"
	FILE	"assets\levels\mp\Indust\Indust.zit"
}
SCENE
{
	NAME	"MPMOVIE"
	FILE	"assets\levels\mp\Movie\Movie.zit"
}
SCENE
{
	NAME	"MPMUSEUM"
	FILE	"assets\levels\mp\museum\museum.zit"

	MODEL											// Model definition
		{
		NAME		"NPC_Triceratops"						// Model name
		TYPE		$kModelTypeNPC						// Type		- Eg. player/Baddy
		SUBTYPE	0								// Model sub type	- Eg. Girl/Boy
		FILE		"assets\NPC\museum\tricera.ZIT"			// Model file (.ZMD / .ZAL)
		}

}
SCENE
{
	NAME	"MPCOMPA"
	FILE	"assets\levels\mp\compa\compa.zit"
}
SCENE
{
	NAME	"MPCOMPB"
	FILE	"assets\levels\mp\compb\compb.zit"
}
SCENE
{
	NAME	"MPZOO"
	FILE	"assets\levels\mp\zoo\zoo.zit"
}
SCENE
{
	NAME	"MPLOCAL"
	FILE	"assets\levels\mp\local\local.zit"
}


//////////////////////////////////////////////////
// PARK EDITOR OBJECTS
//////////////////////////////////////////////////

SCENE
{
	NAME 	"PEObjects"
	FILE 	"assets\editor\objects\objects.zit"

}

//////////////////////////////////////////////////
// PARK EDITOR THEMES
//////////////////////////////////////////////////

SCENE
{
	NAME	"PECable"											
	FILE	"assets\editor\Cable\Cable.ZIT"
}
SCENE
{
	NAME	"PERepos"											
	FILE	"assets\editor\Repos\Repos.ZIT"
}
SCENE
{
	NAME	"PEFunHouse"											
	FILE	"assets\editor\FunHouse\FunHouse.ZIT"
}
SCENE
{
	NAME	"PEMovie"											
	FILE	"assets\editor\Movie\Movie.ZIT"
}



END
